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Terminal Games A fast-paced thriller, Terminal Games is also a meditation on the frailty of contemporary relationships. Murder becomes a metaphor for the loss of self in virtual reality — for the danger of allowing online relationships to substitute for real ones. Download author's comments (free PDF file)
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Earlier editions — Terminal Games has been taught in courses about literature and contemporary culture at several leading universities, including Princeton and the University of Virginia.
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More comments about Terminal Games — —Fred Alan Wolf, author of Taking the Quantum Leap
“Virtual reality becomes terrifyingly real in this detective story set in cyberspace. With scalpel precision, Terminal Games explores the addictive force of cyberspace, the compelling urgency it has for those who live their real lives in the frictionless spaces of computer networks. A compelling novel that is a must read for anyone interested in the effects of the new technologies on postmodern consciousness.” —Katherine Hayles, author of Chaos Bound
“What happens when virtual reality sneaks into real life? Or reality reaches into cyberspace? And cybernauts connect to psychopaths? Today’s interactive networks let you create a persona straight from your fantasy. And when these fantasies go wrong … Well, it takes one clever detective to unravel the web. Terminal Games is the first detective story set in the world of interactive networks, where you are whoever you wish to be.” —Cliff Stoll, author of The Cuckoo's Egg |
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